Spells
Keep Step
Ritual Ceremony.
This ritual requires the sacrifice of 1 MP by all members of the unit it is performed on. Enables
that unit to maintain its formation while moving over rough ground (GMD), if inexperienced at manouvering in formation, or
if attacked by hostile magics. All incoming magic must overcome the total MPs in the ritual (divided by the number of incoming
spells) before then having to overcome the targets magic points. Only spells which would disrupt the formation are affected
(i.e. most spells cast at a unit). (P)
Morale
Divine, 1 point, stackable, ranged, temporal.
This spell establishes a field around a regimental standard which gives an entire century (100
men) of Humakti initiates +5% to their Attack skills. It lasts until either sunset or sunrise, whichever comes earlier. Each
additional point stacked increases the Attack bonus by a further 5%. (RQ)
Stand Ground
Ritual Ceremony.
This ritual must be performed on a shieldwall. All participants
must contribute 1 MP. For every three MP contributed, every member of the shieldwall has a +1 effective STR against knockback.
(P)
Unbreakable
Line
Ritual Ceremony.
This ritual can only benefit a line (GMD) of Humakti, who must each contibute 2 MP. It renders its beneficiaries immune
to knockback.until a Critical knockback result occurs. This acts as normal knockback
and breaks the magic of the ritual for the individual hit. This spell will stack with Stand Ground. (P)
Voice of Command
Divine, 1 point, stackable, ranged, temporal.
Acts as a Mindspeech spell with all members of a designated unit. Has an effective range of 100 metres per point.
Allows communication only, limited to a short order each melee round. (P)
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