Spells
Ambush
Divine, 2 points, ranged, non-stackable,
special.
Spearwoman/Uzfighter
(1 use, Finovan).
Obtainable
at most major Orlanth sites, all Finovan shrines.
Ambush
assists a warband to ambush its foes. Each member of the warband receives a +15% bonus to his or her Hide and Sneak skills.
The bonus only applies if the force is going to ambush an enemy, not if they are merely hiding from one. (P)
Blind
Troll
Divine, 3 points, temporal, special.
Uzfighter.
Fairly common, available at most Uzfighter
shrines.
Blind Troll creates
a sub-sonic noise that temporarily disrupts Darksense. All trolls within a 20m
radius of the caster must succeed in a POW vs. POW resistance roll or lose the ability to use their Darksense ability for
the duration of the spell. (P)
Block
Bite
Divine, 1 point, non-stackable, touch,
temporal.
Uzfighter.
Fairly few Uzfighter sites can grant this
spell, more common near Dagori Inkarth.
Block Bite provides a 50% parry bonus to any one weapon or shield of the recipient’s choice. This bonus is only
effective against bite attacks by Uz. (SP/J)
Break
Bludgeons Divine, 1 point, stackable, ranged, temporal.
Uzfighter.
All Uzfighter shrines grant this spell.
This spell is cast at mauls and
maces. If they are non-magical then resist their AP's on the resistance table versus a value of 10 for every point in the
spell. So, a Break Bludgeons 2 means a non-magical maul must resist its AP's versus 20. If successful, the weapon shatters.
If the weapon is magical then resist the AP's on the resistance table versus the points of the spell. So a Break Bludgeons
7 would have match 7 versus the AP's of a magical maul. If successful, the weapon shatters. Even if wielded, there is no magic
points contest, unless the maul itself has a spirit within it (such as an allied spirit, bound spirits do not count). (NE)
Dark Walk
Divine, Heroquest, 1 point, ranged, non-stackable, temporal.
All (HQ), DarkStorm, Uzfighter.
Well-known heroquest, Vinga and the Sandals of Darkness,
available at almost all Vingan sites.
This spell allows the user to be totally invisible and soundless in darkness and shadow to anyone within range. (RQ)
Defend
Against Darkness
Ritual Ceremony.
Known at many Uzfighter sites, and by most Uzfighter priestesses.
Fairly commonly known by DarkStorm priestesses.
This ritual is used to help prepare clans warriors for battles against the Uz. Anyone in the group to be blessed must
put in at least 1 MP. The ritual takes an hour to perform, and its benefits last for a day.
For every 20 MP placed into the ritual, a cumulative Attack, Parry, and Dodge bonus of 1% is granted to all members
of the group. For every 100 MP placed into the ritual, 1 point of Protection and Countermagic is also gained. These benefits are only gained when fighting creatures tied to the Darkness rune. The success of the ritual
also depends on the degree of success of a Ceremony skill roll made by the priestess performing it.
A normal roll has no additional effect, but a special success increases the Attack, Dodge, and Parry bonuses by a
further 5%, and a critical success adds an additional point of Protection and Countermagic. (J)
Defend
Wall
Spirit, variable, self, temporal.
Spearwoman/Uzfighter
(Elmal).
Elmal Hearthguard
shrines of any clan with a Spearwoman or Uzfighter shrine/temple will normally teach this spell.
Each point of this spell adds 5% to the casters Attack and Parry skills, but only if they are defending an obstacle
(GMD). (P)
Evade
Leaper
Divine, 2 points, non-stackable, touch, temporal.
Uzfighter.
Granted at all Uzfighter sites.
Evade Leaper grants a 50% bonus to any attempt to Dodge attacks made by jumping on/at the recipient. The protected character also
automatically gets a chance to Dodge a surprise attack made by jumping on/at them, but receives no bonus to the attempt. (J)
Fight
Uz
Divine, 1 point, temporal, touch, non-stackable. Uzfighter.
Any Uzfighter site.
This spell increases the recipients combat skills to 150% of their current value when fighting Uz or their sendings.
(P)
Hide
from Darksense
Divine, 1 point, stackable, touch, temporal.
DarkStorm/Uzfighter.
Can be sacrificed for at any DarkStorm/Uzfighter
temple.
This
spell conceals its recipient from Darksense, inhibiting the ability of creatures with Darksense to detect that character.
Darksense skills
are diminished by 25% per point of Hide From Darkness. Other perception skills are unaffected by this spell. (J)
Illuminate
Battlefield
Divine, 1 point, ranged, stackable, temporal.
Vinga Uzfighter (1 use/Rigsdal).
Only available to Vingans at the Rigsdal
shrine at Lookout Hill.
This
spell casts a light over a specific area, reducing the penalties due to darkness. The spell affects a radius of 50m. Everything
in that area is lit up slightly, and penalties due to darkness are reduced by 15%. Additional points in this spell can either
increase the radius of affect by 50m or reduce the penalty due to darkness by an additional 15%. (NE)
Nighteyes
Divine, 1 point, touch, non-stackable, 12-hour duration.
DarkStorm, Uzfighter
(1 use/Vingkot), Pathfinder (1 use/Alusar)
Can be sacrificed for at many Vingkot and Alusar holy
places, most DarkStorm temples.
This
spell grants its recipient the ability to see in darkness. For 12 hours the target can see by any amount of available light.
If there is a complete absence of light, they cannot see. (RQ/P)
Night
Watchman
Divine, Heroquest, 1 point, stackable,
self, special duration.
Uzfighter (Assoc HQ/Rigsdal).
The Vinga and the Long Dark Night heroquest is widely known. The spell may be sacrificed for at most Rigsdal shrines.
This
spell must be stacked with the Vigilance spirit magic spell. It extends the duration of the Vigilance spell for as
long as the watchman is on duty, and expires as soon as the watch ends. Vingans can only gain this spell by completing the
‘Vinga and the Long Dark Night’ heroquest. (NE)
Obscure
Spirit, variable, self, temporal.
Pathfinder, Uzfighter, DarkStorm.
Can be learnt at most sites to the above subcults, or
any Tatouth site.
Obscure adds 15% per point of spell to the casters Hide skill.
(P)
Obey the
Female
Divine, Heroquest, 3 points, special, non-stackable, temporal.
Uzfighter.
The Child of Darkness heroquest is widely known. Can be
sacrificed for at any Uzfighter shrine or temple.
This
spell requires successful Speak Darktongue and Oratory rolls. The caster can evoke either a Demoralise or Befuddle effect
on any male trolls or trollkin within earshot. (P)
Run in
Darkness
Spirit, variable, ranged, temporal.
DarkStorm/Uzfighter
(1 use/Vingkot).
May be learnt at any Vingkot shrine or temple.
Each point of this spell adds two to the target's movement rating for the duration. It is only effective when in more
than 70% darkness, such as a troll lair or the dead of night. (NE)
Scatter
Shadows
Divine, heroquest, stackable, ranged, temporal.
DarkStorm/Uzfighter
(AssocHQ/Vingkot).
The Vingkot Sunders the Dark heroquest
is not well known. The temple at Notchet is believed to have details of it, as does Tarthcaer and Pavis. The spell must be
sacrificed for at a Vingkot shrine.
This
spell can destroy the magic of the shadow krjalki, such as trolls and shades. Each point of the spell counts as three points
of Dispel Magic against magic connected with the Darkness rune. This spell has no effect on any other types of magic. May
be cast at a target without specifying a spell; will knock out defensive spells first.
Shield
Against Darkness
Ritual Ceremony.
DarkStorm/Uzfighter.
Available at most DarkStorm/Uzfighter shines, known by
almost all priestesses.
This ritual is used to help prepare clans warriors for battles against the Uz. Anyone in the group to be blessed must
put in at least 1 MP. The ritual takes an hour to perform, and its benefits last for a day.
For every 50 MP placed into the ritual, 1 point of Protection and Countermagic is granted to all members of
the group. These benefits are only gained when fighting creatures tied to the Darkness rune. The success of the ritual also
depends on the degree of success of a Ceremony skill roll made by the officiating priestess, who must sacrifice a point of
POW to complete it.
A
normal roll has no additional effect, but a special success adds an additional point of Protection and Countermagic,
and a critical success adds two points. (J)
Stability
Spirit, variable, touch, temporal.
Spearwoman, Uzfighter, Voudisea.
Can be learnt at any Spearwoman or Uzfighter site.
Raises SIZ to half its current value again for purposes of knockback only. There is no effect on hit points or actual
physical size, and normal species (not gender) maximums do apply. If you're already SIZ 20, don't bother with this spell.
(JW)
Stand
Ground
Divine, Heroquest, 2 points, self, non-stackable, temporal.
Spearwoman/Uzfighter
(AssocHQ/Elmal).
Details of the Vinga
Defends Elmal heroquest are known in almost all clans where both Elmali and Vingan are popular. Also held at the temples
in Notchet, Tarthcaer, Last Cast, and Defender’s Fort. It can be sacrificed for at any Elmal site with the spell.
Stand
Ground is granted to Vinga by Elmal to help her guard the stead. It is a limited form of berserk that does not allow the caster
to retreat, but does allow them to take damage as if they were affected by a Berserk spell, and increases their parry
skills to 150% of their start value. The spell is typically used to enable a Vingan to cover a retreat or hold a vital position.
Elmal taught Vinga how to do this when she helped him defend the stead during the Darkness. (P)
Vigilance
Spirit, variable, ranged, temporal.
DarkStorm/Spearman/Uzfighter (Rigsdal).
This spell may be learnt at any Rigsdal
shrine or temple.
For every point
in this spell the character's Scan and Listen are increased by 5% as long as the character remains motionless, or slowly walking
(such as being on watch). For instance, a character standing on watch would receive this bonus, but not a character wandering
around the undergrowth or a dungeon. This spell cannot more than double the characters skills. Vingans can only gain this
spell by completing the ‘Vinga and the Long Night’ heroquest. (NE)
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