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The Turquoise Tree

Finovan the Raider

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Finovan the Raider





Finovan is the greatest raider of the Storm Tribe (see Thunder Rebels/223-4).

This section details the skills and spells of the Finovan the Raider subcult. It is not yet complete; we have yet to decide whether or not to include other spells derived from Hero Wars.






Standard Orlanth Adventurous + Animal Lore, Hide, Listen, Sneak.


Spirit Magic


Standard Orlanth Adventurous + Obscure, Protection, Silence.


Divine Magic


Standard Orlanth Adventurous + Ambush, Camouflage Herd, Command Cattle, Command Sheep, No Tracks, Spare Me, Truesword (Humakt)




Standard Orlanth Adventurous + Rolling Thunder, Searing Bolt.


Associate Cults


Standard Orlanth Adventurous + Outsmart Pig (Barntar), Run on Trees (Vinga).




Divine, 2 points, ranged,non-stackable, special.


The Ambush spell provides a +15% Hide bonus to all members of the raiding party/warband it is cast upon. (P)


Camoflague Herd


Divine, 1 point, stackable, ranged, temporal.


Each point of this spell subtracts 10% from all attempts to scan, hear, or track the camouflaged herd. (P)


No Tracks


Divine, 2 points, non-stackable, self, temporal.                                        

When this spell is cast, the caster will leave no tracks for the duration of the spell. She will leave no tracks or scent. (SP/J)




Spirit, variable, self, temporal.                                                            

Obscure adds 5% per point of spell to the casters Hide skill. (P)

Outsmart Pig

Divine, 1 point, self, non-stackable, temporal.

1 use (Barntar).

This doubles the user's skills when trying to outsmart a pig. (SP)


Run on Trees


Divine, 1 point, non-stackable, touch, temporal.

1 use (Vinga).                                            

The recipient of this spell is able to move across treetops without penalty to their normal movement rate, as if they were running on normal dry land. (SP)

Spare Me

Divine, 2 points, self, non-stackable, temporal.

This can only be cast on a metal helmet or metal coif that the caster is wearing, and remains in effect on as long as the caster is wearing it or the spell expires, whichever comes first. For the duration of the spell, the head armour it affects becomes critical resistant i.e. even damage from a critical hit will not penetrate it. (NE)