Spells
Ambush
Divine, 2 points, ranged,non-stackable, special.
The Ambush spell provides a +15% Hide bonus to all members of the raiding party/warband it is cast upon. (P)
Camoflague
Herd
Divine, 1 point, stackable, ranged, temporal.
Each point of this spell subtracts 10% from all attempts to scan, hear, or track the camouflaged herd. (P)
No Tracks
Divine, 2 points, non-stackable,
self, temporal.
When this spell is cast, the caster will leave no
tracks for the duration of the spell. She will leave no tracks or scent. (SP/J)
Obscure
Spirit, variable, self, temporal.
Obscure
adds 5% per point of spell to the casters Hide skill. (P)
Outsmart
Pig
Divine, 1 point, self, non-stackable, temporal.
1 use (Barntar).
This doubles the user's skills when trying to outsmart
a pig. (SP)
Run on
Trees
Divine, 1 point, non-stackable, touch, temporal.
1 use (Vinga).
The
recipient of this spell is able to move across treetops without penalty to their normal movement rate, as if they were running
on normal dry land. (SP)
Spare Me
Divine, 2 points, self, non-stackable, temporal.
This can only be cast
on a metal helmet or metal coif that the caster is wearing, and remains in effect on as long as the caster is wearing it or
the spell expires, whichever comes first. For the duration of the spell, the head armour it affects becomes critical resistant
i.e. even damage from a critical hit will not penetrate it. (NE)
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