Divine, 1 point, stackable, ranged, temporal.
Roughly similar to the Humakti spell of Morale.
Normally cast in battle, it causes seven-times-seven of the caster's followers per point, plus the caster, to become
Fanatical, as per the spirit magic spell. Extra points of the spell increase the numbers of followers affected, and also increase
the range (multiply standard range by the number of points used). They may try to resist the spell, though this is hardly
normal behaviour. If they are already Fanatical then the spell has no effect.
Unlike the more formal Humakti spell, there is no ceremony needed (shouting "Follow me!"
is normal, but not required) and no regimental standard. Inspire is compatible with most other spells, including Mindlink
and Mindspeech. It is not compatible with Berserk, or with being affected by Demoralise: in both cases, the Inspire will be
Divine, 2 points, self, non-stackable, temporal.
spell is used when making a speech that declares opposition to a bad ruler. All within earshot must make a resistance roll
or be forced to listen to the casters words. If the caster is justly defying a bad ruler, then all who hear their words
must make another resistance roll or be ‘converted’ to the casters point of view. The spell does not compel action
on the part of those failing their resistance roll, but often leads to it. It requires an Oratory roll. (WQ/J)
Divine, Heroquest, 4 points,
self, non-stackable, one-use, special.
one-use spell is held in abbeyance after being sacrificed for, and automatically activates when the caster is dying. It allows
them to automatically succeed at one task, as long as that task is related to the downfall of a bad ruler and the restoration
of Orlanth’s way (GMD). (WQ/J)
Divine, 1 point, self, non-stackable,
spell doubles the casters Oratory skill when making speeches about a bad ruler, or if trying to raise support against one.
Divine, 1 point,
stackable, touch, temporal.
This spell only
provides benefits if the caster is being tortutred or punished unjustly. Each point of the spell enables the recipient to
ignore the pain caused by up to two points of damage, and gives them a +2 CON bonus for the purposes of resisting pain/torture.