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The Turquoise Tree

Hengkot Kingsbane

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Hengkot Kingsbane




This section details the skills and spells of the Hengkot Kingsbane hero cult. Hengkot was an Orlanthi warrior who resisted The Bad King, spoke up for Justice, and died for his beliefs. His cult becomes popular whenever bad rulers rule the clan/land/tribe, normally it has few adherants.

This material is based on the Hero Wars write-up of the cult on Wesley’s Gloranthan Site, see that for a more in depth look at the cult.




Standard Orlanth Adventurous + Hengkot Lore, Human Lore.


Spirit Magic


Standard Orlanth Adventurous.


Divine Magic

Standard Orlanth Adventurous + Just Defiance, Stirring Speech, Withstand Punishment.





Standard Orlanth Adventurous + Noble Death.


Associate Cults


Standard Orlanth Adventurous + Inspire (Vinga).





Divine, 1 point, stackable, ranged, temporal.


Roughly similar to the Humakti spell of Morale.  Normally cast in battle, it causes seven-times-seven of the caster's followers per point, plus the caster, to become Fanatical, as per the spirit magic spell. Extra points of the spell increase the numbers of followers affected, and also increase the range (multiply standard range by the number of points used).  They may try to resist the spell, though this is hardly normal behaviour. If they are already Fanatical then the spell has no effect.

Unlike the more formal Humakti spell, there is no ceremony needed (shouting "Follow me!" is normal, but not required) and no regimental standard.  Inspire is compatible with most other spells, including Mindlink and Mindspeech. It is not compatible with Berserk, or with being affected by Demoralise: in both cases, the Inspire will be lost. (JW)


Just Defiance


Divine, 2 points, self, non-stackable, temporal.


This spell is used when making a speech that declares opposition to a bad ruler. All within earshot must make a resistance roll or be forced to listen to the casters words. If the caster is justly defying a bad ruler, then all who hear their words must make another resistance roll or be ‘converted’ to the casters point of view. The spell does not compel action on the part of those failing their resistance roll, but often leads to it. It requires an Oratory roll. (WQ/J)



Noble Death


Divine, Heroquest, 4 points, self, non-stackable, one-use, special.


This one-use spell is held in abbeyance after being sacrificed for, and automatically activates when the caster is dying. It allows them to automatically succeed at one task, as long as that task is related to the downfall of a bad ruler and the restoration of Orlanth’s way (GMD). (WQ/J)


Stirring Speech


Divine, 1 point, self, non-stackable, temporal.


This spell doubles the casters Oratory skill when making speeches about a bad ruler, or if trying to raise support against one. (WQ/J)


Withstand Punishment


Divine, 1 point, stackable, touch, temporal.


This spell only provides benefits if the caster is being tortutred or punished unjustly. Each point of the spell enables the recipient to ignore the pain caused by up to two points of damage, and gives them a +2 CON bonus for the purposes of resisting pain/torture. (WQ/J)