Divine, 1 point, temporal, touch, non-stackable.
spell increases the recipients combat skills to 150% of their current value when fighting Hsunchen, creatures tied to the
beast rune, and animal spirits. (P)
Divine, 3 points, self, non-stackable, temporal.
This spell induces an almost berserk frenzy in the Yinkini caster that has the following effects. Attack chances increase
to 150% of their current value, the caster may not parry but can dodge, and has the benefits of a Berserk spell with respect
to wounds and damage taken. The caster may not cast spells when under the effect of this spell, and suffers the same loss
of FP at the spell’s conclusion that a berserk would. The spell only works if the Yinkini is using natural weapons,
ending instantly if they use other weaponry. It is not stackable with Attack percentage increasing spells other than the Fight
Hsunchen spell; it is compatible with TrueClaw. (J/P)
Divine, 2 points, self, non-stackable, temporal.
For the duration of the spell, the user
will not be detected by spirits, no matter how close they are. This has a similar effect to Invisibilty for sighted people.
Divine, 1 point, touch, non-stackable, temporal.
This must be cast on
a person. For the duration of the spell, any damage done by that person, his weapons, his magic or in spirit combat or any
other kind of damage-causing effect is increased by 1D6. (SP)
Divine, 1 point, self, non-stackable, temporal.
Once cast the Yinkini can ignore
the effects of wounds and pain. Since this normally has no effect in RuneQuest it is of limited effect, but in certain situations
will be of use (for instance, to ignore the effects of torture, or not to cry out in pain when struck). (NE)