Spells
Decapitate Foe
Divine, 3 points, non-stackable, one
held sword, temporal.
This spell may only be cast upon a sword. For the duration of the spell, the sword will only ever
hit the head of an opponent. If they do not have a head, or if the head cannot be reached, then roll randomly. However, in
any other circumstance it will only ever hit the head. The sword cannot be used for other aimed blow shots, or disarm chances
etc. The sword will strike the wielders head if such a roll is called for on the fumble table. (NE)
Destroy
Shield
Divine, 2 point, non-stackable, one held
sword, temporal.
Any weapon parrying a sword bearing this enchantment takes full damage regardless of its APs. (P)
Great Blow
Divine, 1 point, stackable, one held
sword, temporal.
Adds 1d6 damage bonus. (P)
Wounding
Blow
Divine, 1 point, non-stackable, one held
sword, temporal.
The damage done by a weapon bearing this spell is increased by 50% after armour. (P)
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